Very cool! Brings Blender closer to Max's positive functions. I too would love a Swift Loop functions and the ability to constrain to face. The lack of being able to constrain to face in Blender is very perplexing. Oh and a pinch option when adding multiple loops would make subdivision modeling so much faster than the…
The above error apparently is triggered by disabling the Super Smart Create Switch Modes in the preferences. So that option is bugged :( Currently using the latest github version, last modified in Nov12, in Blender 2.82.
Looks like quick FFD is broken in newer Blenders. I'm on 2.80.74 and it's stuffed. Even though the vertices are assigned to the correct vertex groups the lattice ignores them and also locks its movement and doesn't respect axis input.
Tried the latest version (1.0) with Blender 2.90 beta and all tools seem to work except for 'CS Bevel'. Getting this error: ======================================= \...\blender-2.90.0-a93be410c974-windows64\2.90\scripts\modules\bpy\ops.py", line 199, in __call__ ^IndentationError: unexpected indent File…
This thread got me really curious about the state of Blender right now, since a few of these tools seem like things you'd expect it to already have. So delved into Blender 2.8 yesterday and can now definitely see how useful a few of them are (quick origin in particular should save quite a few clicks). That said, now I have…
Is there any plugin or a "moded" blender 2.8 version with faster Edit Mode? Edit mode in 2.8 is horribly slow. Anything more than 1-2m poly and is it impossible to do anything. In zbrush I can have 40mln poly and it is smoooth.
Excellent tool and thank for making it available in Blender, will also donate since only the quick delete is worth gold in my book! The Bsmax addon make wonder for the primitives objects just like in 3ds max and you can even move the parameters window.
Hey @Justo ! I have been thinking about how to fix that issue with the connect tool in ssc but since im using blenders implementation for connecting I am not really sure how I could fix it for now, but I will keep thinking of a way to do it :)
No. Why would you expect Blender to deal with millions of polys as well as Zbrush? Zbrush was built with a specific purpose of utilising millions of vertices in a 2.5D canvas environment, at a time when 32bit systems with 2 cores and 2 gigs of ram were the norm. There can be no comparison.
Not just that, but the fact that it is so fast and freeform to use......clickclickclick.....so fast!! I find Blender's Loopcut and slide a real pain in comparison: hotkey to activate....click and drag to place....click to confirm... AND it always starts from the centre of the edge which can be annoying when the edge…