Hi @PollySong and @"Isaiah Sherman" I plan to maintain UVs in the next version of QuadRemesher.That said, depending on the input mesh different technics must be used:Let's consider your existing UV seams as an edge selection. The big question is:In the retopo mesh, can you get edge loops on ALL these UV-seams edges path…
Hey Fourche13,Thanks a lot for this feedback! About improvements:- 'make a modifier': Yes I agree! I plan to do that for a V2 as I would like to release the plugin ASAP.- about 2 vertices near from each other and tiny details issues: yes those cases are not always handled as we would do manually... I still need to work on…
Just tested your plugin beta 8. I liked : - to avoid to switch to zbrush - to work with boolean and don't think about topology for the highpoly mesh To improve in my opinion : - if possible for a future iteration, make it as a modifier. - When two vertices are near each other, the quad remesher seems to have some problem,…