This is amazing work. Your characters and animation are great. I think you should push the environment yet you are still in progress. Any plans to package an indie game release out of this?
After struggling for a few days to resolve a light bake artifact I finally got something decent in Unity. I also experimented with more of a warm, putrid kind of tone to the lighting but I'm sure it'll get tweaked once I get some enemies in there and get a feel for how they stand against the environment. But for now,…
Played around some more with the textures anf shifted them more towards a neutral/cool gray tone which seems to work better with what I'm thinking about for lighting. Going to have to do lots more tweaking once I get everything back into Unity. I also started painting some bone sprites that I could use to create a tiling…
Hey, @Fabi_G thanks for the feedback! I definitely agree with the readability on parts like the fingers. I've been playing around with some more gradients and stuff so hopefully I can come up with a decent solution.
Recent Update: Original plan from 2018: So an old co-worker and myself decided to collaborate on a game project idea. It's mostly an opportunity to learn some new areas of game development at the same time as make something that is fun and looks cool. He'll be streaming some of his programming on twitch: HERE I figured I…
I've been busy transitioning to a new job lately so I haven't spent as much time on this project but I'm hoping to get back into it soon. Here's a more recent WIP.
Finally starting to get back into the swing of things and getting back to some personal work. I reworked the test area a little bit to facilitate some gameplay better and to speed up expanding the level with the tileset. Utilizing some super simple vertex color texture blending in Blender.