Played around some more with the textures anf shifted them more towards a neutral/cool gray tone which seems to work better with what I'm thinking about for lighting. Going to have to do lots more tweaking once I get everything back into Unity. I also started painting some bone sprites that I could use to create a tiling…
I picked this project back up a few years ago when I started learning Unity. Lately I've been experimenting with a visual style that is simpler/faster for a solo project. Here's a little WIP of the player character.
Hey @Will_Maccabe thanks for the kind words! I definitely want to push the environment some more and have some ideas sketched out for something more fitting for this new character. I want to do another pass on the player character at some point as well. I'd definitely love to expand this project further but for now I'm…
Took some time to learn how to make my own custom font with FontForge and scanned in some hand-drawn letters as well as scripted a simple ScreenFader class for transitions; also did a pass on a menu screen logo. I'm planning on doing a 3D scene as a backdrop so going to start doing some experimentation for that along with…
Thank you very much @rioosart! I've started polishing up some of the environment textures and discovered a pretty awesome tool in Affinity Photo called the "Pattern Layers" which allows you to visually see how your textures are tiling and paint on them without having to offset the texture and paint out the seam. Does PS…
Starting to get a small scene put together and setup in Unity. Doing most of the scene layout in Blender, including some of the collision, and then I'm going to use ProBuilder to create collision for things like the floor, ceiling, walls etc, in engine. Mostly trying to learn some environment best practices so I was asking…
I've realized it's been a minute since I've 100% hand-packed UVs... Been using UVPackmaster to greatly speed up the process on my work machine and I think I'm going to have to pick up a personal copy because it makes a significant difference even if not relying on it entirely. Now I'm ready to start painting. I also made…
Recent Update: Original plan from 2018: So an old co-worker and myself decided to collaborate on a game project idea. It's mostly an opportunity to learn some new areas of game development at the same time as make something that is fun and looks cool. He'll be streaming some of his programming on twitch: HERE I figured I…
This is a really annoying issue I always seem to run into when importing FBX animations from Blender into Unity since there is usually a bit of a time gap in-between so I decided to write a post in order to remember how I solve it. (I need to start utilizing Export Presets...) The issue is jittery animations when using IK…