Ok, I did a lot of experiments and talked with many people xD When mesh is triangulated, between vertices occurs bugs. If I export mesh in quads, thera are less bugs, but they still occur since it is impossible to get rid of tris in 100%. My colleague gave me his model from modo and ... everything is fine in zbrush. Model…
Thanks for video I will check this out. I just did a little "overlay" and you are right. Those bugs are between vertexes. Question is why ? Now I tried to just add more divisions and bugs are still occuring but there is more of them (since there is more divisions xd) I also tested various scaling, and projection options…