Amen to that, Of the over 50 studios I've applied to, I never even got to the interview stage with one. As for my school, I actually do have a serious issue to discuss with them because recently their status as a "degree mill" has become public knowledge and might have left me in the bracket of applicants who aren't even…
I very much appreciate the number of responses, examples and advice. I most definitely want to expand my portfolio and push it to the level of quality the industry demands. Unfortunately in my case time is not in my favor, my portfolio in its current state was only after two years working on and off. Since graduation I've…
I think, as others have already mentioned, that your portfolio is not quite at the level it needs to be for an entry-level position. Unfortunately getting better is largely a matter of putting in the time to research and practice the skills you need. I don't know the specifics of your situation but a couple of hours per…
Hi everyone, I thought I'd raise an age old question and hopefully find some answers. I am a 3D modeler for both Environment and Prop Art, I graduated with a Bachelor's Degree in Game Art and Design From AICAOC in the spring of 2015. From the moment the portfolio show had ended I've constantly applied to every studio on…
Whilst I agree with the general sentiment here. Though from my experience freelancing a bit for a more than salubrious paying gig I've just jagged recently, I'd also throw into the mix an element of chance. Whereas particular stuff I had uploaded on various WIP boards got eyeballed by someone of note who was intrigued…