@WaYWO 2017 as well! Tried it on a couple slightly different cylinders, pretty much the same deal, though the 14-sided one doesn't break after the third iteration. Will try on a fresh maya profile though, might be some scripts/settings interfering with it.
@"Niknesh" PM me with screenshots of your directories C:\Program Files\Autodesk\Maya_Version\bin\plug-ins\ and C:\Program Files\Autodesk\Maya_Version\Python\Lib\site-packages , crashes has nothing to do with mesh complexity. I will try it on Maya 2016 Ext2 now.
thanks to the mesh of @"Niknesh" I could run tests, and I got it right, without the artifacts on the shading : You can see here that bnormal -v 1 command is the best one, bnormal -v 2 is meh, bnormal -v 2 is the most useful with strict beveled cylinders Note : in this case the difference is not obvious between Maya and…
In a twist of fate.... I ran it 4 times with the script editor opened, and it showed "bnormal;" and didn't crash once. Then I closed the script editor, and ran it once, and it crashed immediately. Although after reopening Maya, it's crashing whether or not the script editor is open. Here's a shot of those directories after…
I'm experiencing crashes on maya 17 update 3, was wondering if it's even supposed to run on this version? I created a box, bevel with 1 segment, soften all edges, then select object and run command "bnormal -v 1" in the MEL box. am I doing anything wrong? that's all the info I have to share..
New Blog Post I always wanted to reproduce the so called wnormal by Martijn Buijs for Maya. SNormal is now deprecated, thanks to @radiancef0rge and @Fansub If you don't want to read, don't lose your time : DOWNLOAD Things to Know, (README): '''Name : bnormal (named after me because [1]snormal has been deprecated.)…
Unfortunately, crashes every time I use it :/ Tried on different project files (and meshes), always the same, sqaboosh. I'm using Maya Ext2, SP1 It worked for about 5 seconds on the third try with a simple cube. But chrashed after that. That was the only time it computed actually. I'm no expert with scripts, but should't…