3D GROOMING | CUSTOM METAHUMAN HAIR | UNREAL ENGINE 5.2 | STREAMOID | MAY 2023 https://www.artstation.com/artwork/DvEexE - more renders here COMMERCIAL ___ This is my grooming work for Streamoid studio (https://www.streamoid.com/). As a 3D grooming artist, my role was to create and fine-tune visually realistic hair on 3D…
Hello everyone! This is my new hair which I created with Ornatrix. The whole bust was created in 3D-Coat, Retopology in NVil, Hair sculpt in 3D-Coat, Textures in Substance Painter. Rendered in Corona Renderer with amazing Corona Skin Mtl + Corona hair mtl. Rendered on the http://en.forrender.com Link to the project -…
Hello everyone! This is Shido creature from my project "The Forester". Very soon I will upload the videomaking of here and in my blog, Why I named it - Shido? Shi - Sheep, Do - Dog. This is crazy hybrid of sheep and dog =) As you can see - I created two different variants, because in reallife we have 2 types of sheeps.…
Hello everyone! So, while I prepare the new ideas for my project "The Forester", I decided to create something cute =) And started the new W.I.P. with this fantasy animal =) This is DogSheep - sheep and dog hybrid. In fact, it is very convenient when a wolf attacks a herd of sheep - this creature can save them. So, In this…
Hello everyone! This is my new grooming for Joseph. Character was created in DAZ3D + littlebit sculpting and fixing in 3D-Coat. All grooming work was done with Ornatrix for Maya. For braids I used awesome script from AKA Tools - Braid Maker and then converted them with HairFromMeshStrips operator. Rendering in Vray Next…
https://www.youtube.com/watch?v=mYax3jQ6_G8 This is my grooming project for Benjamin Deutscher - https://www.instagram.com/bend3d/ which I did in Maya with help of the Ornatrix and rendered in Arnold 6.2 with GPU mode on 2x2080Ti(NVLink) in 2020. The project is still in development and this is just a teaser of full-fledged…
https://www.youtube.com/watch?reload=9&v=FCwDoAqFLtk Hair for games in Unreal Engine 4. You can buy this project in my Artstation shop. https://www.artstation.com/marketplace/p/vjan/hair-for-games-unreal-engine-4-project-1 References - https://vk.com/album-139815907_243822311 Haircards was created with Ornatrix. Textures…
ARTSTATION - https://www.artstation.com/artwork/klPJGn Hi, I'm so glad to show you the work I have done for Atlas Fallen at Capsule Studio for the Reveal trailer! I did 3d-grooming for Khendra(main woman character). My goal was to match grooming from the low game assest which Capsule sent me. I used Ornatrix/3ds Max/V-Ray…
https://www.youtube.com/watch?v=V4o0Zr56eTk This is my personal project, which I did in my spare time from work. I used Ornatrix in Maya to create the hair. Then I exported everything in Ox Alembic format and imported it into Unreal Engine 4.26.2 using the Groom Plugin. Haircount for this video - 120K and 70 CV points per…
ARTWORKB&S Lyn (fanart)by Olya Anufrieva ARTWORKB&S - Lyn 화양연화by BYUN ARI Hello everyone! This is my collaboration with awesome 3d character modeler - Olya Anufrieva. She gave me this model and I created the all grooming work for it =) Concept by awesome BYUN ARI Olya's model have a good polypaint, so I used VertexColor…