Hey! I was wondering if anybody had heard something about Max proposing something similar to Maya LT? I've been using Max at work for years and I was looking at getting a personal license for personal week-end work, but the current pricing is absolutely insane. I'm at the point where I'm considering the switch to Maya LT,…
Ugh, I wish. A modeling/unwrapping solution without all the simulation that I'll never use? Yes please. Yeah, seems like Maya LT is where I'm gonna look. Anything to know regarding that version versus the regular one?
*IN BEFORE SOMEONE MENTIONS MODO* Yeah, no... alas. And stock Blender compares to stock Max in some ways but good luck finding the same variety of scripts with Blender so if like me your Max workflow includes a couple dozens, Blender just feels slow and clunky. Maya LT at least supports MEL I think. Not 100% sure.
Maya LT supports 250K POLY export limit not 100K tris. If you want modeling it's all you need anyway. You can render it anywhere else these days. Turtle baker is ok. Every MEL plugin works, animation got cool/ok upgrades, bonus tool work (for most part) and etc. For the money it costs me - I love it :)
That's partially because Blender has no where near the quantity or quality of training materials for scripters that Max/Maya do. I know how to script in all three apps, and Blender was by far the most painful to learn due to the aforementioned (just because you know Python doesn't mean you can jump right into Blender and…
Got this today from the Max beta forums: I was told that this is a pilot program for certain period of time. Depending on success, either it will go away or expand to everywhere. It's the full version(same with Maya Indie) limited to 100K per year. Aimed at freelancers and students. Smart move. Limiting the regions? Not so…
Rather then letting Autodesk railroad its Max customers into choices they don't necessarily want to make, why not ask these guys why Maya is getting all of the love from the company when Autodesk accounts for last year show that Max is the one keeping the M&E division in money? ....…
yes but if you set up a unity or UE4 project and export to that folder it lets you get around it. its dumb i know, but it worked back when i was using maya Lt. I tried asking if you could just move the .fbx out and use it for whatever you wanted on the autodesk forums and they would just ignore that part of the question…
Not that I've heard of. Part of me wants to believe Maya LT was sort of a test-run to see how profitable consumer targeted software would be for Autodesk, so maybe Max LT would be coming in the future... that's just wild speculation on my part though and I wouldn't hold my breath for that. ...and so I didn't. I had the…