WIP 01 Some quick update At this stage I would like to get some details ready ( to speed up the process later) and to think how the things in project actually are going to work. I think it is really cool when the mechanics of the model are based on the physics laws.
WIP 12 I Start texturing job, configure so little post-effects, and some light setup. I hope i can texture all this stuff after few days. Also i need bake light and create lightmaps for optimization and add more light. https://www.youtube.com/watch?v=4rEmBYrghxY
WIP 07 So i finish the concept, and right now recreate scene in UE4 Do not attach importance to the quality of the models, its only from concept art, right now I am planning to add more details and nice modular and nice lowpoly. So its a lot of work, i hope i can finish this! Also i decided that it is) is the pirate…
I duplicate here what I do for a week. Actually I started to work on the scene of the contest. And in the future I will lead immediately diary, than actually doing in your spare time. Challenge Accepted! So i really be to late for this challenge, but right now i have a lot of time to complete some artwork! I wanna create…
WIP 10 For a long time I did not post anything here. Do not pay attention to the railing, i thinking about silhouette. Made of 80 percent low poly models, so then i done gate and ship we can clean rebake all this meshes. do good lightmaps and can texture all this stuff Also if i have time I would like to add asymmetrical…
WIP 13 So i complete so little base master material in UE4, i think i need add later some dirt, sand and etc, but not now. Also i add some light and in future i really need perfect setup my light and bake for really nice FPS optimization. So in future i need finish my spaceship and add some meshes like doors, maybe lift…