Also, probably you are bored with such comments, but I don't get at all, why you need pbr for this. A much simpler shader with lower system requirements would be clearly usable for this, and you could get probably the exact same look.
Its definitely looking nice! Though still confused about title and relation to pbr? Other that that, I think, just be careful about not cluttering you image. Also are you going to attach the shadows on the left or is that a style thing? Keep it up!
I know I want to make cartoon art that fits under a specific style. That style is mentioned in the thread title (PBR + 3D). To help people understand, I'll do my best to keep practicing and posting new art in this thread that conveys this.
Ah, you bumped my thread a day early. :( I was hoping tomorrow I could finally show the new art, which will show why PBR is so important for this. But I don't want to rush it, so I'll keep practicing till I think it's ready.
So what do you mean very few people are doing 3D-like PBR? Isn't all lighting physically based if a painter is trying to paint light realistically? (James Gurney, Craig Mullins, Jaime Jones) Do you mean to paint in a Monsters university pixar aesthetic?
though I agree to most of the things said by other users here, this is my honest opinion. stop beating a dead horse guys! let him do whatever he wants, he gets it, we all get it, this is not PBR. but as long as he is painting and learning things thats awesome. we cant tell im to stop being silly and just do a simple…
Breaking my own rule just for once, but I'm going to update the OP and change the part where I was talking about PBR in relation to cartoons. This is because someone did point this out before and I admitted I didn't actually mean I invented the idea, but what I meant was I wanted to use this technique for artstyles that…
Edit: Since Polycount updated, I have to update my first post too, so it shows my newest work and not the old ones in the previews!! ============================================== Edit as of November 5th, 2015: The original OP is now dated (duh) but to clear up some confusion, I didn't mean to say I invented realistic…
That is one nice physically based pbr 3d/2d cartoon art stylized hand painted AAA but indie WIP of a photo realistic low poly scene. But seriously you are making this so hard for yourself. If I remember correctly a while back you said you'd focus on making props for your portfolio(I might be wrong).Now when I look at your…
Javi that is subjective, Again I think we all know what jordanN is trying to do at this point. Which is learn how stuff works physically, but the problem is semantics and how JordanN presents it. Im going to be honest here Jordan and this has been said time and time again. What you are doing is not new, it is pretty much…