Take it from a CG artist who works with a lot of practical effects people. There's a lot of seething resentment towards digital effects. And not entirely without good reason. The Thing prequel is a good example. Take a look at the movie (or the trailer if you'd prefer not to waste a couple of hours) Now go take a look at…
I think a large part of it is that practical effects are such an enjoyable part of the movie making process. Actors are more engaged, and team work is better. it puts more of the work in pre-production than in. At great as CG is, it's much more of a group of hermits working in a closed room. It also plays a huge part in…
first, I've worked in VFX and games a bit, but mostly, I spent 5 years building practical props like this. [ame="https://www.youtube.com/watch?v=Oxdi3XIgfIo"] this.[/ame] I came out of it with a complete inability to pretend that films are real, both with CG and practical stuff. second, did anyone watch Life after Pi?…
I feel like whenever I watch documentaries about special effects, or listen to people like Adam Savage or Ray Harryhausen talk about working in movies, they seem to sort of resent and talk down about computer graphics. Do you guys think it's got a lot to do with the older generation of movie makers sort of resenting change…
If you listen to a lot of the Still Untitled project you get a good sense of where Adam Savage is coming from. I mean the guy worked for ILM in the days prior to the big CGI things they did with Episode I and later. Of course his opinion is gonna be that practical is better than CG. That being said I think he does a good…
First things first ... and are wildly different things :) Also, and quite ironically, I would venture to guess that for a while old school practical guys actually had a better eye than CG artists themselves when it comes to spotting bad CGI - things like bad lighting and exposure for instance. Therefore their stance is…