think ive just about finished the exterior, maybe a couple of smoothing errors to fix. got some other stuff to do before i do the interior, maybe ill get round to it one day.
really need to improve the materials on these renders, but still going good. need to fix the curves on the bonnet and the nose(?) bit, and then a couple of smoothing errors on the cockpit, then done on the exterior. interior i think i will do over summer.
Finished a floor and wall texture for my apartment scene. So I figured I would take a screenie of the block out as is. Dont mind the horrid shading errors. =] Shameless repost from Apartment Assets Crits are welcome!!!
Finally managed to build this into UE4 with no lightmap errors! I've started to realize a car is not exactly meant to be a static object thus not having need for lightmaps but thought I'd take it as practise anyway. Next up would be to start creating the textures and materials.
Had to make a male anatomy sculpt for a school assignment. First full body sculpt ever so there are still a lot of errors here and there, but still pretty happy about it after all! :D Called it done since there are other assignments I have to work on. Cheers!
using substance painter for the first time ever. Incredibly powerful tool, can see myself using it for a lot of stuff in future. Decided it was about time to finish up my SCAR H as the first model ive ever textured. work in progress, but im liking where its at at the minute. any crits are appreciated. theres a few baking…
Here you are the process of a creation of my own: God. He will be a main character in a game I'm developing: King Ov Hell. I'm using VRay here, and there are some issues I can't fix: (Red) In some parts the UV seams are showing. I have the UV sets distanced enough from each other, and the diffuse color is tested in Mudbox…