Another Asset for my scene that is a current work in progress. I recreated Josh Dina's version of the model for the scene to learn and also I believe it suited the overall piece better than the original. Original Mike Murrill: http://www.mikemurrill.com/images/digital/halo4_lookout_machine13.jpg Redesign by Josh Dina:…
Hey there, I worked on some renders for fun, using an asset from a Digital Tutors course I worked on (Substance Painter PBR texturing). Some renders done in Substance Designer (internal build) using Iray 3D view (and Marmoset hdr map): And another one done in TB2 in a manga/comic book style (same textures):
Since I've started a new job that is pretty much purely technical I decided it was finally time to brush up on my facial anatomy studies again. So I've downloaded the freely available 3D scan of digital Emily and studied that a little before sculpting another head bust. I think I should have done this sooner. Progress!…
While I'm waiting for things back from the printer I started working on a life-size forearm and hand anatomy study. Its still rough now but I'd figure I would give you guys a peek at what I am up to. More images in my digital sketchbook http://www.polycount.com/forum/showthread.php?p=2251567#post2251567
Made some Darksiders 2 fan art to learn more about stylized asset creation and also a bit about pbr texturing. Original concept is from here http://digital-art-gallery.com/picture/big/15437 can't make up the name of the concept artist and reverse searching the image didn't wield any results,so if anyone recognizes the name…
Thanks! I appreciate that. As for tips with texturing, I would say using reference is one of the biggest things. Look up pictures with whatever material you want to recreate and study it. Searching for tutorials is also extremely helpful both on subscription sites (like digital tutors) and public stuff like YouTube. I…
A bit to shy to show this amongst so many talented folks here, but here's my current personal project. As I like to digitally sculpt things and I want to sort of train my self I wanted to make at least a T-Rex. I mean, everybody needs to at least create a Hulk or T-Rex or something similar apparently ;-) So I decided to go…
Greetings from Skull Theatre, While we continue work on our first game title Rustclad (learn more at Rustclad.com), we have decided to make some of our 3D digital assets available for use by other game devs via the Unity Asset Store! All models have been captured from real-world objects using photogrammetry technology and…
Default Online Zbrush Workshop Launching next week Hey Guys! I hope you are well, all infos can be found here: www.pierrebenjamin.com/online-workshop/ https://www.facebook.com/artofpierrebenjamin Any questions please feels free to contact me: Regarding the actual structure of the course: Level of the course will be from…