Modeling: 3ds Max Sculpting: Zbrush Retopo: 3ds Max Unwrapping: 3ds Max Rigging: 3ds Max Texturing: Mudbox, Photoshop, NDO and DDO Rendering: Marmoset Toolbag 2
Modeling: Modo Sculpting: Zbrush / Modo Retopo: Modo Unwrapping: Modo Rigging: Modo Animating: Modo Texturing: Photoshop, Knald & Handplane Rendering: Modo & Marmoset Toolbag 2 Engine: Unity Plug-In: QSM and CombineNormals for Photoshop, custom ones for Modo
Modeling: Blender Sculpting: Zbrush Retopo: Blender Unwrapping: Blender Rigging: Blender Animating: Blender Texturing: Photoshop/Quixel Rendering: Marmoset Toolbag 2 Engine: Unreal 4 Plug-In: To many to choose. I might have a bit of a bias going here, I should give Modo ago at some point.
What are your favorite programs for the following? Mine are: Modeling: Modo Sculpting: Zbrush Retopo: 3D Coat Unwrapping: Modo Rigging: Maya Animating: Maya Texturing: Substance Designer Rendering: Marmoset Toolbag 2 Engine: Unreal 4 Plug-In: Meshfusion I would have made a stawpoll or something for each of these, but I was…