What are your favorite programs for the following? Mine are:
Modeling: Modo
Sculpting: Zbrush
Retopo: 3D Coat
Unwrapping: Modo
Rigging: Maya
Animating: Maya
Texturing: Substance Designer
Rendering: Marmoset Toolbag 2
Engine: Unreal 4
Plug-In: Meshfusion
I would have made a stawpoll or something for each of these, but I was afraid of missing some of the options and making someone mad. Plus it's more fun to see what combination of things people are using.
Replies
Sculpting: Zbrush
Retopo: Blender
Unwrapping: Blender
Rigging: Blender
Animating: Blender
Texturing: Photoshop/Quixel
Rendering: Marmoset Toolbag 2
Engine: Unreal 4
Plug-In: To many to choose.
I might have a bit of a bias going here, I should give Modo ago at some point.
Sculpting: Zbrush
Retopo: 3ds Max
Unwrapping: Headus Uv Layout
Rigging: 3ds Max
Texturing: Substance Designer or Photoshop
Rendering: Marmoset Toolbag 2
Sculpting: Zbrush
Retopo: 3ds Max
Unwrapping: 3ds Max
Rigging: 3ds Max
Texturing: Mudbox, Photoshop, NDO and DDO
Rendering: Marmoset Toolbag 2
Luckily someone wrote out my answer for me
Browser: Internet Explorer
Modeling: Gmax
Engine: Xtreme worlds
Texturing: MS paint
For the real answer;
Modeling: Max (moving to Modo)
Textuing: Photoshoop and or Designer
Sculpting: Zbrush
Terrain: World Machine
Rendering: Marmoset toolbag 2
Unwrapping: Max via Textools
Inspiration: You guys
*edit - Oh and big shoutout to Google Search, such an essential part of my workflow.
Sculpting: Cinema 4D (ZBrush is masterrace tho)
Retopo: Cinema 4D
Unwrapping: 3DS Max for anything serious
Baking: XNormal
Texturing: Photoshop / Bodypaint
Rendering: Most fun: Marmoset Toolbag 2 realtime Most effective: Cinema 4D offline
Engine: Unity
Plugin/other: Filter forge 4 / Pixplant
Sculpting: ZBrush
Retopo: Modo
Unwrapping: Modo
Texturing: Substance Designer and Painter
Rendering: Marmoset Toolbag 2
Engine: Unity
haha exactly what i was going to write
Sculpting: Zbrush
Retopo: Modo
Unwrapping: Modo
Rigging: Maya
Animating: Maya
Texturing: Photoshop/Modo
Rendering: Modo
Engine: Unity
Plug-In: Meshfusion
see? I knew I would have forgotten something if I made a strawpoll. Completely forgot about Cinema 4D
photoshop
vaporizer
Sculpting: Zbrush
Texturing: Photoshop
Engine: Unreal, but I have some other favorites
Sculpting: Zbrush
Retopo: Maya/Zbrush (some things are done faster in Zbrush)
Unwrapping: Maya/Zbrush (some things are done faster in Zbrush)
Rigging: Maya
Animating: Maya
Texturing: Zbrush/Photoshop
Rendering: Marmoset
Engine: Unreal Engine 4
Sculpting: Zbrush
Retopo: Modo
Unwrapping: Modo
Rigging: Maya - hard to say I generally don't rig
Animating: Maya - same as above
Texturing: Substance Designer, but also use Phtooshop with dDO, dDO is still unmachted for generating normals either from photots or from hand painted height mapts.
Rendering: UE4
Engine: UE4
Plug-In: ---
Programming: Visual Studio
Sculpting: Zbrush
Retopo: Topogun/Softimage
Unwrapping: UV Layout
Rigging: Softimage
Texturing: Mari
Rendering: Arnold/Marmoset/Unity3D
Sculpting/Polypaint/Retopo: ZBrush
Rigging/Animation/Rendering: Lightwave 2015 Octane Edition
Texturing: Photoshop CS3, Substance Painter, Toolbag 2, Google
Sculpting - Zbrush, though its a bit of a pain to get into, might mix with Modo.
UVing - Used to be max, but soon will be Modo (apparently it's UVing system is very good)
Rigging/Aniimating - Max, though was never much of a rigger, Hopefully Modo's rigging system will be good enough, i know it's no where near maya's though.
Texturing - Used to be Photoshop, but now have Substance Designer and Painter.
Engine - UE4, though haven't played with it much.
Plugin - Meshfusion, when i get it, and any other scripts for Modo i can find.
Rendering - Used to be Mentalray, but now i've got Marmoset.
Sculpting: Zbrush
Retopo: Zbrush/Maya
Unwrapping: Zbrush/Maya
Rigging: I... don't do that
Animating: Maya, not that I do much of that either, mostly for exploding parts for bakes
Texturing: Photoshop for smaller assets, Mari 2.6 for stuff that require some more love
Rendering: Marmoset Toolbag 2
Engine: CryEngine
Plug-In: Can't think of any. Lots of useful scripts though...
Fun thread.
Sculpting: Zbrush
Retopo: Max polytools
Unwrapping: uv master + headus (organic) max (hard surface)
Texturing: photoshop
Rendering: Marmoset Toolbag 2
Engine: UE 4
Plug-In: Quad chamfer modifier
Sculpting: ZBrush
Retopo: 3D Coat, Blender,WrapX
Unwrapping: Blender, 3D Coat
Texturing: Substance Painter, 3D Coat, ZBrush, Blender
Rendering: Marmoset Toolbag 2, Cycles
Engine: UE 4
Plug-In: there are a lot available...
Sculpting: Zbrush
Retopo: Modo
UV: Modo
Rigging/animating : Maya ??...maybe...
Texturing: Substance + Photoshop ..
Rendering: Marmoset
Engine : UE4
Sculpting: Zbrush
Retopo: Topogun
UV: Max
Rigging/animating : Max
Texturing: Photoshop, substance painter
Rendering: Marmoset, UE4
Engine : UE4
Plug-In: miauu's MaxScripts
Sculpting: Zbrush
Retopo: Maya (or zbrush, if flow isn't too important)
Unwrapping: Maya
Texturing: Photoshop and dDo
Rendering: Marmoset Toolbag 2
Retopo: Softimage
Unwrapping: Softimage
Rigging: Softimage
Aniimating: Softimage
Sculpting: Zbrush
Texturing: Photoshop
Rendering: V-Ray
Engine: Unreal Engine 4
Plug-In: nDo2
Sculpting: Zbrush / Modo
Retopo: Modo
Unwrapping: Modo
Rigging: Modo
Animating: Modo
Texturing: Photoshop, Knald & Handplane
Rendering: Modo & Marmoset Toolbag 2
Engine: Unity
Plug-In: QSM and CombineNormals for Photoshop, custom ones for Modo
how about Maya?
Sculpting: Zbrush, 3D Coat
Retopo: 3D Coat
Unwrapping: Maya, 3D Coat
Rigging: Maya
Animating: Maya
Texturing: Substance Designer, 3D Coat, Photoshop
Rendering: Keyshot, Marmoset Toolbag 2
Engine: Unity