Snapping contour vertexes of a UV island to lightmap grid. No idea how you'd made that work though. It'd also need to make the light map grid match the selected light map resolution because UE4 crops 1 pixel off each side of the lightmap (so 32x32 becomes 30x30)
Hello Folks, the last weeks i have been working on a uv packer. I could not find a good packer that can handle very complex shapes or holes. The packer from Headus UV Layout is very close to it, but they are cases when it can't find a good solution. Follow on Twitter Follow on Facebook Demo available (Update 6.03.2015 Beta…
This feature is in the backlog for later. It's an larger thing that won't happen during early access. Right now I'm testing around with direct2d for better viewport performance. It's better than gdi+ CPU drawing but still crappy. So I started to write my own directx 11 3d engine for display in 2d. The basics are done and…
I don't know if's possible, i would like an option like : if "0" is set to "Margin size" and "100" is set to "desired used area" than use the empty space to heavenly space each cluster with the same amount of pixels bettween each others. The soft will calculate the best space bettween each cluster heavenly. In order to…
let me finish the basics of the tool first and get it out *g* the core itself is already some sort of sdk. but they is no wrapper around it. that are plans for the future edge padding = margin = padding = nudge or whatever other names they are out there. already taken into account ^^ there is also a border margin for the…
I let it run for 200 solutions, 10 hours+ or so. Best solution just under 5 percent, really impressed with it :) However at least on this mesh it does introduce quite a lot of overlap. This is with the previous beta version, but it seems like you have not done any changes to the algorithm. I set the step pixel and contour…
here a new update * fixed intersection test bug (bounds where not using the right epsilon, thanks to LeanderCorp ) * added progress bar as background of the status bar (many asked for it :D ) * status bar now shows more datas* after what solution the better one was found * the time when the last solution was found (total…
Amazing, outstanding incredible, etc... =) This is really great job. Can't wait to buy the final version. Some tricks we use for lightmaps UV, that could be usefull features, are favorise packing together clusters sharing same orientation in world (often sharing same light (sky or sun), this can reduce low resolution/…
Hey, this looks really cool. I haven't had time to try it out but want to make some time to do so soon. I'm curious about a couple things (sorry if these have been answered already, I haven't read the whole thread): 1. I typically don't want my islands rotated at random degrees, this is really important for mechanical hard…