Hey Ootrick, I haven't used name matching much, but I believe it works how you would like. One scene file with multiple meshes inside with naming convention. So a single file for the high poly and a single file for the low poly. I think somewhere in this thread there is a description on how the naming convention works. I…
MightyBake version 1.4.7 released. You can download it here. Version 1.4.7 - Nov 17 2015 * (Feature) Name matching option to pair high poly to low poly so you don't have to explode the model * (Feature) UV Tiling support with both UDIM (Mari) and Mudbox naming conventions * (Fix) UDIM tile rendering error fixed I will post…
@Neox - Sure, that sounds totally doable. Is naming the maps according to material name acceptable? - BTW - It will take a lot of memory for large maps with lots of materials. Btw - In mightybake, you can already specify 1x1 so there is no anti-aliasing done. It preserves hard boundaries between materials that way. It…
@campi Ok, how about this:- Batch File Sets: Add a named group of files (low, env, high poly) and output prefix. You could checkbox each of them as you can with the presets. - Start Batch would take all of the selected named groups, and run them through all the checked presets and over-ride the files there while baking.
So, I installed the trial and attempted this with no luck. What is the exact naming convention? Right now I'm using the same as substance. I.E. name_object_high name_object_low Would be cool if we could set a suffix or prefix somehow for what is the high and low. Does cages do name matching as well by the way? That would…
Ah, yes. That makes sense now that I've had some sleep. Thanks guys! Has anyone tried getting cages to name-match? Yea, I know. Asking too much :neutral: