Thankss1dK ! I'm using maya! Yep sub-d modeling, pretty basic stuff, I'm not reinventing the wheel at all :D For the holes etc inside round surface, I just need to have enough loops on the model before booleans or cuts. And support edges wide enough. Ex : A 4 sides cylinders into a curved surface will have a harder time…
ElectricEchoes Thanks :D jhoythottle Really appreciate , thanks :D No ref here, except for some little sketches I've made before starting. I just tried to think logically. "I need a lock system for the mask. If there is liquid, I need a pump or something. Inside the lenses I can see informations like and HUD, maybe I need…
This is looking very cool, are you doing everything in max ? sub-D ? Some modeling tips would be cool, EX how to cut throuh a round shape without pinch :)
Haha thank you :D Huuum I don't know. I'll do the final renders with Marmoset toolbag 2 , but for the moment I have absolutely no idea on how to do it! If there is a solution I'll do it!
Thanks Pablorom12 ! I appreciate!Retro sci-fi is the best sci-fi for me :D I can appreciate good looking shapes and design in more recent sci-fi, but it's not as tasty imo :P