I'd recommend you retop the gauntlet to something cleaner. Either by adding support loops to the new basemesh, or by using crease. Also, seems I'm TERRIBLE at poly budget... 7.6k Tris for main body AND limbs. 0.9k Tris for Skirt 2.2k Tris for EACH gauntlet! 1.2k Tris for EACH hand. 3.5k Tris for EACH skate!! 2.2k Tris for…
@ donengland: awwwww i see and thanks for the link as for right now i prefer to do it by hand until i finish my uv mapping. after that i might just bring it to zbrush but ill play around with sub-d @ abidus: wish i had seen ur tip earlier ill probably do that after i get basic colors on to make sure my proportions r right…
@DonEngland my issues in blender seem to go deeper than settings... here's some images to get an idea... It seems like when i fix one thing something else happens. its a mess really. here's the blender file if you want to give it a shot XD But i'd hate for you to waste your time.…
DenO:Like! Try pulling her upper eyelid down. Aren't the wrists too big? DonEngland:Cool. But in the last update the shape of the chest seems broken. PyrZern:Having troubles with her face? ) U combined superciliary arch with eyelid in one object. There's some reference to study:…
I think everything has a darker side to it... I had been a ballroom dance instructor. At first, it was because I could dance as a hobby, and I would be trained, and I knew some instructors who really inspired me to be like them. Turned out the 'instructing' part was the easiest part of the job. The selling of dance lessons…
@DenO: Thanks. I like how your character is coming along. Love the compression folds. @thepapercut: Only you can determine what the effort is worth. I would recommend making a simple character like a Minecraft character. It is very important to get some mileage on the whole process. New programmers sometimes try making an…