Feature Request: Correct me, if this is a feature already and i just haven't spotted it. I'd like to see a substance node that collects non exposed parameters of another node and lets you tweak them. For example say i have the tile generator node, i got some tiles i like, and i want to add some random mask. Currently what…
Hi Guys, I have found a consistent reproducible crash in Substance Designer 5.1.0. It happens when working with functions, admittedly in a "wrong" way. 1. Open Substance Designer and create a new Substance, any setting is fine. 2. In the Explorer, in the Unsaved Package create a new Function. 3. In the Untitled_Function…
just a repeat on what Swizzle asked, im trying out the same tutorial :). what is the intended changes with the edge detect node and is their a way to make it behave as it did in 5.0.0? i rerouted the node in designer and got my desired result but when i put my graph in player it obviously doesn't work.