Neox, for straightening UVs I use "follow active quad" ( you need to make a single quad straight first) . I think it had been in Blender long before any similar things in other soft. Never needed relax in Blender. "Ctrl+V" or "E" and sometimes pins do pretty all I need when move an edge As of Set flow Autodesk does have…
Hi, i am using Mac OS X, so i can't use Max. I started couple of months before with Maya 2014. I had feel that Maya is best and other programs like Blender/Modo/SoftImage are just little brothers. Today i know that they can be maybe better in modeling (that is where i am interesting in - create game assets), but still not…
Even if your animation team use Maya, it's no problem at all how you start your model. Just have to make sure at the end that the model import fine into Maya. My studio used to try evaluate Blender as our animation software but the idea was dropped due to lack of experts and lack of referencing at that time. Another big…
In my opinion, blender would be hardest to learn, then Maya and finally Modo. That said, there is far more information out there for Maya and Blender. (Believe me, I've looked). It's a nice middle ground with Maya. The interface is a little confusing but at the same time, there is a LOT of resource material out there! My…
I don't think Blender has normals editing built but there were a few plugins that sort of worked. One had a method there it stored the normal data seperate so after normals would recalculate when switching between edit and object mode it would just re apply the normal info it stored. But I believe that addon didn't have an…
In Blender, you can resize UI panels on the fly so when you need more 3D viewport, you just click and drag usually. You can similarly create and destroy new panels/viewports on the fly. The tool shelves to the left and right of the 3D viewport can be opened/closed at will. You can easily have a fullscreen 3D viewport if…