The two scenes I got in my portfolio is done in udk, but for a single asset as passerby said, I would not take the time to do the setup in udk, unity or cryengine since marmoset toolbag fills that gap so perfectly. In the end it's all the same technology so it does not really matter.
For christ sake come on guys, I just asked for examples of portfolios that have in game presentations. Marmoset & dDo are fine (I own both) and each to his own but it's not what I was looking for. The whole reasoning behind the question is simple: This is what I can do with UDK, Cryengine or Unity That is all I wanted to…