Hey guys! I wanted to share my latest hand painted environment, a blood elf tea garden. This was a 5 week project for CGMA's Stylized Game Assets class with Ashleigh Warner. https://www.artstation.com/artwork/Oovo68
@Wirrexx: I'm working serveral hours on one tileable, easily 5-8 hours (sometimes more). Building up layers takes me some time, and I often revisit textures after I've taken a day or a few hours off.
you might want to re-calibrate your screen if you see your highlight near pure white. I could put at least 5 different shade before it being really white. metric meditation's one is really near white.
Working on an Axe set. The artistic goal was to hit somewhere in-between Darksiders and World of Warcraft styles. The blade has a super nerdy background that I won't get into at this point, perhaps when the set of 5 is finished I will let it loose. Thanks for your time.
My first Handpainted Asset. Its for an Indie Game iam working on: Great Work by the Way ! You guys always keep me motivated to get better...sometimes you make me jealous though, then i get my grumpy 5 minutes >:( :p
Incredible work guys! Here's a character I recently finished. Feedback is appreciated! Based on Paul Kwon's concept. Inspired by his collaboration with Jon Troy Nickel, the Remi 7 figurine. Diffuse Only. No Light. Character Concept by Paul Kwon: https://www.artstation.com/artwork/alice-5…
Hey all, I thought I would share this tutorial with you on Cel Shading Post Process in UE4 that I made recently. It might be useful for any hand painted scenes/characters your creating! :) http://http//polycount.com/discussion/comment/2446178#Comment_2446178…
Here is a little exercise I made for fun. I didn't want to start a big project yet so I thought a quick fantasy prop would feel great. This one is enterly hand-painted. Tricount is 2500 tris. I used a 1K map for the tower, one 512 map fortrees&rocks and a 512 map for the ground. It gives +10% texturing speed bonus plus…
@TURPEDO nice demons! I want to kill them! @JUNKIEKONG Funny character. I like the colors @OPTINIUM cool weapons man :) @YBOURYKINA awesome model! I like her clothes @FREEMOUSE hmm how much time.... let me think........................... hmm I dont know specifically for this ones, but in general it takes 4 or 5 hours per…
model Hello everyone! This is my new asset for UE4 Last time - I played a lot in "Life is Strange" and watched stylized refs, cartoons, etc., etc. I got sick with all of this and wanted to create something of my own. These rocks are just the beginning. In fact - I have a huge project, the concept of which is ready, but I…