@Fewes, I have had trouble making "feature-less" rocks, but recently I've been finding my sculpts look alot better and rockier/easier to make by making multiple subobjects/subtools of basic rock shapes, scaling/rotating/positioning them together in zbrush until there's some interesting forms happening, and then dynameshing…
@Spoon - Thnx man, the approach is really nothing new, I had a good read through the posts in here the other day and picked up a fair few tips :D I started with a simple box in ZBrush and started hammering away at it with the good old TrimSmoothBorder + a square alpha (this should give you the nice planar surfaces), after…
narticus: I think I can take a shot of that when I get back to work on monday. Autocon: Yeah I know exactly what you mean, that mesh was a bit harder to use as it was all most a perfect cube, and I was probably a bit too into it so didn't think it looked that weird until later on, which is kinda why I made a new one haha,…