1. Great to hear! Is this something I can do on my own, or will I need to wait for an update? 2. I'm not familiar with javascript, but is it really that hard to have "bent_normal" as a detectable suffixwith absolute case? 3. You're right, it's not a huge hassle since most of the time the folder will be open. It's just…
Spudnik: puh - really strange, i dont know whats going on. but it seems to me the install is somehow messed up - so search for "how to set python PATH" or similar gLitterbug: im not sure what youre descriping in the first paragraph.. having the settingsfile in the same folder, yeah that should be an easy change, ill have a…
thanks for the feedback guys! we are looking into it. I'm on my slate, will fix typos later ^^ highbred3d: what i don't want to end with, is a cluttered xnormal like interface with tons of options. But we could look into just reading that format out of your setting files, lets see maybe beni can find a good way. The…
1. the tif issue should be fixable, i'll have to look into it at work but in one of the settingsfiles should be all the datatypes it supports, so it shoulbd be just adding a ".tif" to the config. 2. well thats a problem of xnormal mostly, we just let it search for suffixes, of course exceptions of the pattern should be…
Hey guys! Packstube is exactly what I needed for my workflow where I just keep everything in one master PSD for use with QuickSaveMaps. But I ran into two little snags. First one is that it doesn't seem to recognize .tif files. Which is a problem since I bake everything in .tif for 16bit precision. I just get the "error:…
no i meant baked maps will be joined in photoshop, but i fear this is just too specific to our current projects. but what basically happens is, that we bake a lot of maps and a script assembles all maps into one texture, which is already pretty close to finished. For example It collects all maps with a specific (ie.…
Thanks a ton for releasing this. I can't wait to see how you do the gloss/spec map stuff (maybe via prefix/suffix recognition for the high?). Right now I made duplicate folders for diffuse/specular where just the highpoly is different, but then I need to separate the normalmap baking from that, or I get that done twice.…