I'm completely new to setting up an environment in a game engine, but I'll give this one a shot! I've been waiting for the next MNC to start so I can hop on board. I know nothing about UDK, but I'll teach myself and dig through the past challenges to learn as much as I can. I plan on blocking this out in Max hopefully by…
Here's an update of my first block in. I was having some strange issues with lighting it in max, but hopefully it won't be an issue in engine. I plan on doing a further breakdown of my own scene to determine what is modular what is unique. I've never used UDK before, so if anyone has any good practices or tips or tricks I…
Well, turns out I was an idiot and didn't reset the HDR settings in my ToD, and that's why myc lights sucked. Anyway, didn't get much done today, but i fixed the HDR and some proportions but the pillar is still bugging me. It's kind of hard to match the camera angle...next time i'll probably set a fixed camera in engine…
Thanks for the responses guys. I just heard with other engines like Unity you can instance around your Maya objects and send the entire scene as an fbx file and it will sync 1:1 with their engine. Never used Unity so I dunno if it's true, but it sounds awesome. Started blocking in UDK. Uglier than Maya atm. Another…
So I've just today finally managed to get back into production. CPU temperature is all good under stress and we're happy. Now really need to move to have any chance to make this. So I've been looking into this normals issue I was having and I've figured out what I was doing wrong. In case anybody encounters this same…
Coming in a bit late but i really wanted to join this time :D So i've been banging my head around CE3 this last 2 days after completing my blockout in Max. I'm now starting to get basic textures in-engine and here's where i'm at Everything is still wip and i haven't imported a lot of modular pieces yet. Lightning also is…
@visoutre Yes indeed. Another way to do that, is to do a simple blockout in udk with bsp(No detail, just to have correct proportions), and export all this in .fbx that you can import in your modeling software. (Unfortunately, I don't like too much the bsp modeling in udk, but that's another story) I Personally think that…
First time I take part in the Monthly Noob Challenge, I was always looking the other thread and wanted to take part. I never have the time due to my studies and final project but as I'm graduate now. I have some spare time to take part. I here to improve a bit all the field, modular thinking, texturing and work again with…
Gonna join in this challenge cause I love envrios, but I never completed one. Started the block out in Maya. Okay I have a question that's bothering me a long time. I notice when people make modular enviros, sometimes they block out the whole thing in 3D package. But I'm not sure how you get it in game engine (UDK) after?…
Welcome to the Monthly Noob Challenge 9! Join our Skype group too if you want! RULES: Please read all the rules. This may seem like it's pretty complicated, and if you are starting out it can be overwhelming, so take it piece by piece. This can be broken down into a segments. Think about what will be unique, what will be…