thanks a lot! that helps a ton :D the ones I have so far are smaller rocks that don't have any cracks to hide things in so they get a bad seam running across the UV edge :( very helpful video as well :) some neat brushes you went through, really refreshing to learn some new rock tricks to improve the old workflow
So for those who asked. Here is my rock kit so far. Mainly 3 rocks (there is a spire but it is so far off in the backdrop that it doesn't need to be finished to look good.) Basically I have setup the rocks to be able to make almost any type of shape/foundation that I would need for the cave. I am missing stalagmites, but…
Looking great! Love the mood in this one. The rocks close to the machine look sweet, I think the other one's further away could do with some more size variation in the details. Looks like a lot of them are the same sized blocks pretty much. I think the scene would benefit from a couple of areas with just some bigger…
Wow, I'm seriously loving the machine! Right now there is so much mystery to this image, with the seemingly ancient machine and what appears to be modern constructions. Keep this up! Also, I agree with seir, Those rocks.
I love it... the only thing thats kinda bugging me... and its not necessary, but i think it would make it a bit better is that the rock texture, looks a little blurry, I would just sharpen up the texture a bit. As stated, its great the way it is.
Thanks FozWroth! I definitely see your point. Not sure how to handle it at this point but I'll definitely keep that in mind! Ok here is a minorish update. I did another pass of the textures for the rocks. Pulled back all of my color tinting in the shader and left it up to the texture instead. Messed around with the water…
Looks freakin amazing! I dont' know if its just me, but the some parts of the outer ring seems get lost with the wall in the back. Really close value with the rock wall. Maybe some engine lights that leaks out from the back can help. Just an idea
this is epic! like the music too ;) any special tricks you use to hide your normalmap seams? I have a bunch of rocks that are UVd pretty similar and I get buttugly seams at my UV edges in UDK, and yes I have the correct compression and such :) looking forward for more!
Man this is looking super tasty. I really love the rocks and just the general theme of the environment. Reminds me of a mission from mass effect actually. I think the cavity maps on the pipe are looking very strong, but thats probably because you haven't started to texture yet. Excited to see where this goes.