Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about... "Fakes & Tricks of games which impressed me" It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my…
About the worn edges for Fallout 3, they could be using a second UV channel mapped for the worn parts. Blended with the alpha from the dif. Btw, made a tutorial covering how you would go about creating a sculpt for something like that. [ame="http://www.youtube.com/watch?v=v22BKbcGZ2s"]Broken Concrete For Cryengine 3…
UPDATE I investigated the Deus Ex 3 Folds a bit more and here are my results. :) #9 Deus Ex 3 - Folds allaze-eroler Thank you for the link. Will read this later! Oh sounds good that you grabbed the models :) Hm....no idea how to convert dat to obj :( Eric Chadwick Thank you for the link! I'll have a deeper look later.
Hi :) I've just released a new little article about a nice trick to fake a bit of volume. <3 Hope you like it! https://simonschreibt.de/gat/four-vertex-volume/
Do a search for "Assassin's Creed 3 Timelapse" and you'll get some great videos showing how the light changes over time. http://www.google.com/#hl=en&q=assassin's+creed+3+timelapse Also good for other games with dynamic time-of-day lighting. Red Dead Redemption or example…
I mean it in the sense that, all lighting is reflections. In NS2, it's my understanding that they used these as deferred cubemaps (kind of like in Cryengine 3) which means they'll apply to everything in the proximity of the nearest 'lighting probe.'
very interesting thread enjoy it since the beginning, I've recently played Max Payne 3, the folding cloth effect when character moves is very nicely done, a little trick but worked very well.
I think that DS3 uses Screenspace (or Real Time Local) Reflections as introduced by Tiago Sousa, Nickolay Kasyan and Nicholas Schulz for Crysis 2: http://www.crytek.com/cryengine/presentations Secrets of CryENGINE 3 Graphics Technology