Trying to get a grip of hardsurface modeling in zBrush. Hopefully it's coming out alright, if anyone has any critiques they can give me, I'd be willing to take it on-board! EDIT: Added some more stuff to him. All I have to do now is add a helmet/mask.
daang that was a lot of sweet lookin weapons! Racer445 that is one awesome rifle sir!! so Im finishing on my first ever hardsurface/weapon model, and Im pretty happy with the outcome! got some minor tweaking left though! It landed on 5500 tris and 2k maps. all crits are welcome! cheers!
this is my first attempt at hardsurface/weapons. for working only 3 days on it Im pretty happy with the outcome! got some too hard edgeres here and there but its easy fixed. its not done yet, ive got some minor things left on it, then on to the lowpoly:) crits are very welcome! And aaawesome work here lately.. daaaang!! :)
So much awesome work going on guys! I've made a tutorial for the creation of this ugv's leg system: [ame="http://www.youtube.com/watch?v=WBv8jww8DCU"]Zbrush Hardsurface Techniques - YouTube[/ame] Taking inspiration from the boston dynamics big dog/wild cat designs! I cover pretty much my whole hardsurface workflow in…
You guys are doing too much bad ass art for me to keep up :P crossposting from my thread, i took a small break from the chic i was working on and started doing this and it was so much fun i kept on working on him, its still rough but its been tonnes of fun just learning how to get some hardsurface stuff that looks more…