Tinkered with the UV's to allow for more texture res, pretty much textured now, going to work on the rusty elements a little more before placing in the environment and polish the texture more..
Thanks for the feedback, AtticusMars! I agree that my weakest skill is composition. I took a look around like you suggested, and I decided to start a new one as opposed to fixing the old. I tried to incorperate some more forground elements, though this one lacks some real background elements. I got to play with the…
a few stillframes from a project I made with a colleague for a local MMA championship inspired the danish viking heritage. I made 3d seal and vfx elements and my colleague did all the comp work
I've just updated the textures on a post box I've done for a game in Unity. PostBox (click to view in 3D) Had a problem baking the cylindrical elements from the HP into the normal, trying to blur it to make the normals smoother. :(
Hey, I'm learning equine anatomy too. I'm using this book for the insertions and origins: [ame="http://www.amazon.co.uk/Animal-Anatomy-Artists-Elements-Form/dp/0195142144/"]Animal Anatomy for Artists: The Elements of Form: Amazon.co.uk: Eliot Goldfinger: Books[/ame] From your sculpt it looks like you need to take them into…
bad mothafking ass sir!!... There's a tiny little crit I have to make and it's where the fold of his apron cape hit the rock down below... I think keeping the line weight heavy to separate that element from the rock is in order.
@rayph: i could look at this guy for hours, and not find one element that seems like doesnt belong. excelent display of your line skills! had and idea for a death god this morining. just a quick sketch i might sculpt this one...
This is awesome! Excellent work. Is this in CryEngine? I notice you are using displacement for the vents and the few conical elements are you guys doing this at Crytek currently? I know I saw some displacement was being used on the trees in Crysis 3. Just curious.
Happy New Year, guys! Some sweet work in here. I've been working on Korben, a character from my favourite movie - The Fifth Element. @ Duncan - Really digging the texture on those eyes, I'd be interested to know if you used a parallax map at all.
The 31k tri-count makes me shudder. However, that's due to some of the highpoly elements mixed in there such as wheels and suspension. At the moment it's still blocking in form -- the bike has to look full, and it has to look heavy. After creating some zip-tie IMM tools for the pipes coming in and out of the bike, this…