Well it's painted bricks, so I imagined it chipping off or something like that. Is it not reading correctly or did you think it wasn't supposed to be painted? Serious question, cause I wanna get it right. I pictured it like the bricks at my old Highschool, painted pretty thick.
@tkfxity It doesn't read as painted brick wall - the grooves between each brick looks like linework, while the overall surface looks like noisy cloth. Try and look for more reference when you're doing your materials - the "noise" should be in the diffuse and specular - preferably not in the normal map (atleast not so much…
Wall looks good Alex! The spec that seems to be hitting the crevices between the bricks in the middle seems a bit strong or out of place but otherwise it looks very nice =]
@ScribbleHead - Took your advice and tryed it out. First thing I noticed was that the current normal map I was using for the brick was getting washed out after baking lighting. So I went ahead and started from a new brick normal and started to add detail from there. I masked out the edges and gave it its own normal map.…
I disagree, in fact I think from a realistic standpoint he nailed the texture, the concept is 10 bricks tall, his isn't. It's a painted wall like you'd see in a basement.
Alright, tkfxity - i found this, maybe it'll help a bit http://www.polycount.com/forum/showthread.php?t=75767 Basically applying detail to the edges of the bricks and focusing on a smooth surface first and then move on from there...?
Really liking the bricks, only thing I would change so far is the line where it go's from dirty to clean is kinda jarring. Best example I could find was this the dirt and grime gets lighter as it go's up