CS6 has been the only PS not to bog me down so far with nDo open, I did some tests with earlier version, and it's a PS problem from what I figured. It also helps if you work only on one texture at a time, and have only the textures you need displayed on the mesh. I also hope dDo has some shader specific baking options,…
The thing about substance designer (for me so far) is that it's user interface is a little wonky and the documentation I've been able to find so far has left me and my team a bit dead in the water when it comes to using it. It's so foreign to what artists are used to dealing with, perhaps dDo will step in and provide a…