Hi Martin, a small request (or maybe a bug?) it would be great if you have multiple objects selected you could unfold them, set the texel density or layout them as a group. At the moment in maya 2016.5 on win 10 you can only do it to multiple shells on the same object but nothing happens if you have multiple objects…
I do - although it's not my script but a Python script by Guido Neumann. It's located on the top bar next to "calc pixel distance". All you have to do is select a mesh and hit the button.
Have you tried Unfolding in v2.1.2? The selection bug that was hotfixed in v2.1.2 also affected other features in NSUV - including Unfold. If you are still experiencing slowness it might be due to a new bug.
I've been using Nightshade for few days, really helpful script! But just yesterday "Move the selected UVs" manipulators stopped working for some reason. Anybody knows what the problem might be?
NSUV v1.6 is out. New feature: Stitch Edge (works like Stitch selection from 3DS Max), some hotfixes and improved support for running NSUV in parallel with other UV-editors.
Hi guys, does anybody know if theres is a way to pack only selected uvs without scaling uv shells(changing texel) inside NSUV ??? disabling rotation also would be a nice feature
Sorry I misspoke, I didn't mean multiple objects I meant multiple selected shells on the same object if that wasn't clear. Yeah that would be great Unfold 3D is nice, but one at a time is painful.
Thanks for your feedback. Yeah it turns out to be several errors actually! Below is my test case and an explaination to the problems. Test case: One subdivided (64x64 divisions) sphere which I deformed a little and cut up into 28x UV shells - Geo is 8k tris and 4.8k UV's Problems/Errors: -The first one was related to the…
Cool! Thank you. Unfortunately, Unfold operations executed via NSUV interface still take much more time than expected. I've reported this in a ticket on CreativeCrash along with selection issue. Any luck on this one? :)
Bug report: Maya 2013.5 after running command "reload(NSUV)" screws up Attribute editor. It makes buttons "select", "load attributes", "copy tabs" really tall and causes half of the attribute editor window space to be unusable. Also in the left hand side bar "copy UV set or part of the UV set to..." when selecting last…