The problem is that people have too many back scars from projects that went nowhere. The decision to join up and help with a mod/game these days is not one taken lightly as you're basically deciding to give up working on your own stuff to work on an unknown quantity. The more you can do in advance to make people feel…
IchII, that pitch "document" is for showing to investors/suits on a projector in a meeting room, it's definitely not meant for anyone actually involved in development You're right, games tend to evolve as they are developed "hands-on" by the dev team, but that doesn't mean you don't need a place to start from. There's…
Thank you for those answers. I agree, I should be getting a prototype running. As I said, I am determined to get this project up. I just figured that work vould be achieved faster with more people working on it. You misunderstood me though. I only asked for a person skilled in game design to discuss the project. I started…
What you said wasn't wrong, it was just production based design work. Think of a game like World of Warcraft, I'm sure a project like that would be a nightmare without really in depth documentation or the class and talents system or least proper ways to communicate it in a database. But a first person shooter often boils…
whoa... dudes, documantation your BEST friend. Ever wonder WHY a feature made it in the game? ever wonder WHY there's certain mechanics, certain rules, certain tech? Ever wonder WHO is in charge, who designed a system, who will maintain it? Want to know WHERE assets are? WHO made them? HOW to get them into the engine? Want…
Hi everyone, How can one with a great idea can make something out of it ? And by something I DO NOT mean money. I DO mean though, seriously, how can one turn this idea into a project by gathering talented artists and producing something "community created" ? I suppose this question has been asked trillions of times since…
I think you miss understood what I was saying, I was commenting on the concept of a single bible document that contains everything. This is just simply not very practical and for the start of a project very unproductive. I 'personally' believe a game should has little documentation 'as needed' and was by no means…