Hey thanks apples, almost the solution but i think the problems still kicking. I made a quick pictures to help explain whats going on In the maya version its smoothing ok, but the boundary edges remain in the original shape of the base mesh, even though the interior is being smoothed. While the max version maintains the…
Thx for reply , i am using mental ray btw . Non of them works :( What is the solution ? Make my mesh into 1 smoothing group ? My low poly do have alot of smoothing group actually . *** the left picture is high poly*
for my courier im doing a manta style and a spear on the back, and on the edges i got a problem like smoothed normals in a big angle like this on the right but the strange part is that i tested with smoothed and hard edges and the way that i got it correct was toning down the intensity of the metalness on the masks, the…
penOr: First I'd clean your geometry up a bit as suggested at the top. I'm not 100% sure what the issue is your trying to fix but I think what your getting at is this: This takes "smoothing groups" out of account when using the maya smooth function so you should get the same result as when preview smoothed (3). Just adding…
:poly118: Not a bad guide. One thing stands out to me though, and it's not a problem with the guide, just a tip. It looks like you baked the blade with just one smoothing group. Doing that for stuff with sharp plane transitions like the edges of a sword blade will make the normal look puffy. You should break it into at…