I really don't like the bush from this close, but in game it works well. Still plenty of work left, but I wanted to share the idle animation. I need to fix the timing and make it snap a bit more but its getting there. I have a whole list of notes haha. It's pretty long for an idle as well, 250 frames (24fps), but since…
Hi guys, I'm currently working on a weapon for Lycan and had a question about his weapon triangle count. I've searched the forums and haven't found any more information other than on his technical page which says his triangle count for "Weapon" is 600 LOD0/500 LOD1. However his default model has about 400 per weapon/hand,…
I was going to polish the textures on my CK items that i had submitted a long time ago since it was the first items i made. Sadly i could not use ingame compiler that i had used before. Seems like they took away that option to enable the heroes in the scripts somehow. Good news is that i found the budget on his items. I'm…
@Frump - Cool hair; I dig #'s 2, 4, 6/9, 7 personally. @crazy - Awesome hat; it fits Leo great! @Bronto - Very nice! Maybe dull down the spec a bit. @Lenny - Great work with iterating your masks. They can be a bit of a pain to understand at first, but as you've discovered a lot of guess n' check goes a long way. So I had…
Yeah it's quite closed and underhyped if I'm honest. You can buy an invite instore which comes with a bunch of common/uncommon/rare items (or the equivalent names) for I think £24 ($40?). OR you can find someone to trade an invite with, the trading will differ every day I imagine but I traded 2 treasure keys bought from…
Welcome! As for the helm, I'm gonna wait till the colour maps are done for the items before I decide if it's really necessary to redo the helm or not. I'd rather not, but if I've spent all this time making the rest of the set it'd be a waste not to give it a proper finishing touch. I designed the rest of the set with the…
@ PrOOf That is an awesome shark. @Spudnik "But yeah, SinAmos, you're absolutely in the wrong here. Paint a texture in 256x246 and then paint the same texture in 1024x1024 and downsize it to 256x256. You'll see a very definite difference in quality."--In Zbrush, you generate a 1024X1024 map from detail texture painting and…