@Alex_J thanks for the reply. Im mainly talking about masks generated in Painter specifically for big meshes. So if I have a very large rock for instance, the rock needs a normal map bake and also masks generated for it so I can use tiling textures and get other things like edge wear and dirt. If these rocks are huge…
Oh, I totally forgot to post here:https://polycount.com/discussion/235168/greentooth-generator-triangle-counter-for-blender I made a Greentooth generator and triangle counter in Geometry Nodes. Free to download!…
If you're planning to texture in substance, maybe weld generator might be an option? EDIT: Though not a user, nevertheless imo outputs fairly reasonable results.
This is more of a Tech Talk thing, but given that it's Greentooth I figured I'd thrown it in here instead!I made a greentooth generator for Blender, as well as a polycounter that turns red if you go over a set number of triangles, and looks angry if there are any ngons.…
Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
Hi I am a hobbyist game developer with experience in 3d art and I am currently working on a research project for my AP research class. If you are a paid video game concept artists or illustrator please take your time to complete this short survey regarding AI generated art. All responses are anonymous and will be used to…
Source: https://www.linkedin.com/posts/michael-j-black-41751114_unreal-blender-smpl-activity-7143401528807100416-_QMm?utm_source=share&utm_medium=member_desktop HAAR takes a text description of a hairstyle and generates a 3D strand-based model that can be immediately animated in #Unreal, #Blender, etc. This connects…