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Re: oh shi-
Reply by
Jarrod1937
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Dec 2006
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General Discussion
apparently gamedev is also discussing it: http://www.gamedev.net/community/forums/topic.asp?topic_id=427411
Re: Rendering out from 3D for 2D games environments
Reply by
Eric Chadwick
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May 2013
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Technical Talk
Some links to check out http://wiki.polycount.net/CategoryEnvironmentModularity ShoeBox: 2d gamedev tools
Re: Congratulations to Noritsune and ghost_rider!
Reply by
conte
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Nov 2006
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General Discussion
and i have some question, what baseball player doing in gamedev company, huh?;D
Re: A desperate call for help
Reply by
Daaark
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Mar 2009
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General Discussion
Art Jobs: http://gamasutra.com/jobs/board.php?category=3 Gamedev: http://www.gamedev.net/gamejobs/
2 results
Re: Pyramidhead from Silent Hill
Reply by
Jarrod1937
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Nov 2006
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Collaboration & Unpaid Work
are you by chance al-omani from gamedev whos doing the silent hill quake mod?
3 results
Re: Why Ambient Occlusion vs Baking Into Diffuse?
Reply by
gnoop
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Oct 2023
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General Discussion
About bent normals . They require one more separate "normal map" of 3 channels , right? I wonder does anyone really use it in gamedev?
Re: Blender Mega Thread
Reply by
kneedeepinthedoomed
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Jun 2014
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Technical Talk
The vertex normals modifier is awesome. One of the only gamedev-related things still missing from Blender.
2 results
Re: Concrete/Metal Pillar
Reply by
SHEPEIRO
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Apr 2009
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3D Art Showcase & Critiques
agree with gamedev- also broken concrete is usually lighter than unbroken due to lack of weathering/grime
Re: Idsoftware's MegaTexture tech Marketing Hype ?
Reply by
RickA
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May 2005
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There's been some talk about this over at GameDev as well. Nobody's really sure what it is exactly though.
Re: Outer-Space Game *pew pew*
Reply by
eld
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Nov 2009
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3D Art Showcase & Critiques
post it on gamedev, get the polycount treatment ;) ps. I'm dying to get into unity, everything about it is awesome.
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