[ QUOTE ] You're much better off having people vaguely specialize, and use their skills to the benefit of all of the levels. [/ QUOTE ] Exactly. Enviornment artists are really needed right now. I was quite busy with our last game, as I was the only enviornment artist. Adam Brommel did a little bit of texture work for us,…
Wanted to do a cool next gen enviornment for the portfolio. Sitting at 1,173 Tris, 1x1024 normal and diffuse. Here is the my reference . Just started this weekend, but want this piece to help get me a job, so harsh crits are encouraged. Btw, I know the uv layout sucks. Advice? UV layout
I like your website design its clean and simple. Your work looks good altough i think you should texture your guns. The biggest problems i see are that you don't have a major show piece and you are teetering between character and enviornment artist. I think you should push for either a character portfolio or an enviornment…
I am creating a warehouse enviornment using MAX and UDK. I was always told to preserve my poly count when creating enviornments for games and want to know what is the standard for creating things like bolts and screws, as my enviornment has alot of them. Do I use decals? Do I just model the basic shape of the screw onto…
Thanks Vig. Here is a quick sketch for and sci fi enviornment. I also practiced shading and figured out how to make a pencil brush and charcoal brush. Alex
The Uncharted book showed way more characters than enviornments though. And they really never show technical stuff like wireframes, texturesheets, etc... That was a bit of a letdown for me.
I am going to be in #TheBsideOfDesign on the 24 of November in #LaSalle #Pachuca with a small #workshop about #Trims and #Modular structures #maya #substancepainter #unrealengine5 #3d #3dart #3dartist #enviornment #prop #gameart #gameartist #realistic #3dmodel #3dmodelling #games #lowpoly #realtime