I'm writing about decals in the context of substance painter meaning these details get merged onto the final texture. It was done by projecting the image in substance painter.
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
Make sure "Average Normals" is enabled. This matches the advice in the final paragraph of the link Fabi_G shared. More info about Substance 3D Painter's setting for Average Normals: https://helpx.adobe.com/substance-3d-bake/bakers-settings/common-parameters.html
Hi everyone, New project in substance designer, decorative ornament made 100% in substance designer. It's always a pleasure to play with circular splatter ! Hope you enjoy it !
The Substance Indie Pack is currently £94.99 (Includes Substance Painter, Substance Designer, Bitmap2Material and 30 PBR Substances). (Edit: NanoTurtle already posted but heres a link anyway :P). http://store.steampowered.com/app/287280/
If you're planning to texture in substance, maybe weld generator might be an option? EDIT: Though not a user, nevertheless imo outputs fairly reasonable results.
I may be a little late to the party, but I have a question. I'm a recent grad, so can anyone tell me what jobs/job titles, use substance painter? Or the substance suite? Restore Page