Medieval House Discover the transformation of my project inspired by World of Warcraft: a stylized medieval apothecary, reimagined for spring. Starting from a high poly model in 2019 with 1 million faces, I optimized and textured the design to achieve 50,000 faces, using 3ds Max and 3D-Coat for a hand-painted finish.…
I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
@Minjae_Jeong It would really help to know whether some or all of these faces are flat, or if there are any curves involved here. Is this on a cylinder? Do a little unzoomie for me.
if you have access to the sdk the way edges and faces are constructed is in the file c:\..\maxsdk\samples\modifiers\uvwunwrap\TVData.cpp though it ain't pretty :?
The face texture set of my character get's dark when I rotate the view. I already restarted Substance Painter. Here a short screen recording showing it: https://imgur.com/a/hwcP9rz
Here's a good cross polarized reference https://www.artstation.com/artwork/zWma2 Can anyone tell me if that's makeup on her face below her eyes on the last image.
Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.