Not all the way through yet, but that is a very well done video. Faster way to clean up booleans: http://www.shiva3d.net/?page_id=71 "Vertex Cleaner". Works a treat :)
Her head looks like an egg and to make it even worse the chin goes strangely narrow below the cheekbones. It should be more like this http://www.fineart.sk/show.php?w=71
more on my '71 chevelle - mixture of booleans and manual hole cutting got the actual chevelle type face( more or less) car paint shader by Guilherme Campos https://lnkd.in/e8Tv96RY
Oh dear Username: PEAR Games Owned: 152 Games Played: 81 Games Never Played: 71 Percentage Played: 53.29 % Total Hours: 4449.00 i have 3500 hours in tf2
I'm game if someone can do my coloring (Uvs and, texture mapping is my weakness) So I gave every hero a number and rolled 1-71 and got 23=huskar Edit: ah too late #5
Final Fantasy XI World Concept [ame]http://www.amazon.com/Final-Fantasy-World-Concept-Japanese/dp/4087793052[/ame] Monster Hunter Illustrations http://www.play-asia.com/paOS-13-71-lz-49-en-70-2m7y.html
The idea is cool, but iterate it further to be more practical. Trust me when I say that the coolest looking stuff is usually practical. Like the SR-71 and the AK47: those are all totally practical designs built for their purpose and nothing else. Looking cool was a total accident.
Yep, but the maths I'm suggesting works and is much easier (you can do it in PS without scripts in sbout five seconds). If you start off with the normal vector xyz (.71, 0, .71) and you wanted to shorten it to 50% length, you'd divide the length by 2. You could also get the same result by 'blending' it 50% towards zero -…