you could make a noise texture, and then get with uv scale on 1 pixel of it, then you could make a random seed value which controls the position of that 1 pixel uv. So if you have a 256x256 texture you have already 65536 possibilities. to make every settings value different just make +10 u for every value, so for example…
Hey all, Just wanted to pop by and post my recently finished project. It's the Type 56 Assault Rifle used by the NVA in the Vietnam War. Made for the In Country: Vietnam mod for Red Orchestra 2: Heroes of Stalingrad 2048 Diffuse, Norm, Spec. Rendered in Max with Xolioul Shader II You can check out our project as well as…