Hey guys! Just found this post because I was having the same issue (I was looking at a tutorial a new edge loop was suddenly created from others) and I found how it was done, and I think it's a good option in this case (or for someone else who sees this in the future): Insert edge loop with multi cut tool…
Hey Everyone, This year I'm currently in my second year of AIE - Game Development Course. I have been working on a game with other students, we are using UDK - Unreal Engine to make our game, and I have been creating some effects. Various effects from Fire, Water to Material Changing effects. This year is my first year…
I don't normally watch tutorials because I obviously already know everything but this autoplayed and I thought it was very good. Greybeards (should) know all this but if you're smol and haven't had the light drained from your eyes yet there's a very good chance you'll learn something useful by watching it.…
It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you can refine that a bit by replacing the chunky block out models with higher resolution ones. But maybe not the final high detail models yet. Then you can do a similar thing for…
In games this is usually done with tiled textures.. but then also breaking the tiling with every possiible asset like tree, bushes, herbs, grass , barrels and boxes(!) and of course.. rocks :wink: ..also blending them with vertex colors as controlling mix factor.. ..or have a look here: Blender Guru: How to Tile a Texture…
Lol , I recently saw that tutorial made by quixel for use of assets made with photogrammetry and manipulate them to create new unique assets in the same level , the level is called Medieval https://www.youtube.com/watch?v=bvaWBN6TnNw The "level" is assembled in effect with the reusage of items , I have not yet any…
Thank you all! @zetheros - I'm sorry for the late answer, I thought nobody was looking at this post anymore. Would be cool to see what game you are working on your own. If you are looking for very efficient UVs and small textures, that's what I enjoy the most. @starcow - I'm sorry for the late answer, I thought nobody was…
So guys, its ok - there are many ways, but what is the fastest, IMO: the fastest way to work with hard surface is dynamesh/clip brushes/zmodeler -> combined fashion, but there is always a huge slowdown when retopo this mess of polys; 2) subd in zbrush using zmodeler - u could model everything using separate pieces (eq…
What type of position are you looking for within the industry? 3D Environment Artist? Texture artist? Lighting Artist? I ask because your portfolio doesn't really seem to have any cohesiveness to it, nor is their any defined skillset. The lantern looks like the same lantern everyone else and their third cousin Ronnie has…