You'd really be best off following a tutorial from start to finish if you're just picking up ZBrush. That will explain the baking process and a few of the other techniques that you would use in a ZBrush workflow. You can find plenty of tutorials like that on Youtube or Gumroad.
the dumpster you "did" was from a tutorial off the net and the pillar looks very similar to the eat 3d next gen pillar video here > http://eat3d.com/pillar But idk, use these tutorials as a process on how to do things , not to copy and put them on your portfolio ?
That's really cool, @refraction. Very nice pose! Insisting on 2D art, followed a painting tutorial of painting a bust and ended up with this. If you guys know any cool tutorial that you think could be helpful, please let me know. Can be through Inbox.
When modeling characters, I use an edge flow that follows underlying musculature. This will help create better deformation when your character is animated. Here are some tutorials I used when I got started with character modeling. http://www.arildwiro.com/tutorials/tutorials.html
I could swear it comes with a tutorial about using the unwrap features... If not, then this should cover it. http://waylon-art.com/uvw_tutorial/uvwtut_01.html Since this is a Tutorial for 3Ds Max not all of the features will be in Gmax, but it should give you enough info to get rolling in the right direction.
Hmm... alright, that stuff makes some sense. I'll have to read poop's tutorial, his still is generally awesome. And yea, that's probably true. I was just following Cholden's tutorial, it was very basic, so it was good to get me started. Thanks a bunch man.
I havnt posted here in a while, but I got a free polycount shirt once so i figured i should post a free small 10 min tutorial i made. Warning: 80% of it switches between mumbling and whispering, and the other 20% is me saying the word "ughm" over and over. Tutorial: https://vimeo.com/163317848
Finished: Concept: I put my dinosaur on hold so that I could learn to hand paint the textures. The other day Udemy had some tutorials on sale so I bought up all of the hand painted and mobile ones they had. Started watching the Tyson Murphy hand painted tutorial and this is where I currently am:
I been searching google and UDN and i cant seem to find a tutorial on implementing bloom and hdr into your levels in UE3 the closes tive gotten to any information is this excert from the unreal technology website. http://www.unrealtechnology.com/features.php?ref=rendering anyone know of any tutorials or sites tha would…
Hey! So I'm following a 3dMotive tutorial for foliage in Unreal, however I am using Maya rather than 3DS Max - which the tutorial makes use of. Essentially, I want to find a way to set up a shader network for some specular highlights on blades of grass. Does anyone have any recommendations? Thanks.