Have you seen this thread? https://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 it's a bit old by now, but has some good example images and whatnot. I can't vouch for it all being relevant to current workflows however. And this one about decal texturing techniques from around…
Has this happened to you? You find an ad while browsing the internet about digital painting and you quickly click it. Then, you're brought to the site that offers resources that say is "cheaper than any art college course" meaning it still costs money, but it won't be as expensive as college. You've purchased it, opened up…
Hello all, my first post here and one requiring your help. Major problem: Matte & Shadow fails to render at all. Now while I can't currently upload any images to illustrate the problem, I have followed every tutorial I've found. Please correct me if I've done anything wrong, but this is what I've done (using Max 2010).…
For quite a while now I've been developing a RPG called Legends from the Lost Realms (Legends for short!). When this started I was concentrating on the programming and filled the game with what can only be described as programmer art. Since then things have got more serious and I've gradually replaced the place holder…
Firstly, just wanted to say this is my first post on Polycount. I've been trying all week to make models and stuff for the game Team Fortress 2, to not much avail. And since such amazing additions to the game came from this community, I figured you guys would be a much greater help. Also, I'm not an absolute newbie. I know…
I am going to try not to ramble. • Do you know of any good tutorials to show you how holographic textures are made? They each have a scanline feel to them (I guess I am talking about Mass Effect); I have been playing that more than UT3, and not sure if there are holograms in there. I searched the forums and found the…
Hello Guys, I have been spending alot with research, surfing and reading many guides/tutorials on Modularity and it's workflow. Trying to grasp the technique and using it for creating my own Environment art while optimizing performance and quality. I have understood most of its part and I am getting the hang of it on how…
Hi, I am having a problem with UV. So I was given a low poly obj. that already has a UV that I must keep. My task was to detail the fabric piece with texture (alphas, sculpting) in Zbrush, how I did not know the UV was already there so I used zremesher early on to make it easier to sculpt on. Since I changed the mesh, the…
[ ZBrush 4R7] [ Blender 2.79 ] I feel like there's really quite experienced artists here. What method do you recommend to model a realistic human ? I'm also going to make a lioness and more animals , but , one creation at a time. I'm not looking for stylistic , I mean true realism , photo realistic. I know the best way to…
I've never had training or mentorship as a character artist. There are a few key moments where I've improved though; video tutorials, going out of my comfort zone to learn more about software features (zbrush has a lot of buttons, use all of them), and seeing how other artists worked; either examining their work and…