I posted this on GA.org, but I'll share with ya'll. The best protection from loosing your work is iteration saving. OFTEN. Although you can't protect yourself from spontaneous disk failure. That being said here is a tutorial on recovering Maya Ascii AND Maya Binary files. It is really easy to do, but will be tedious. This…
I'm not sure if anyone posted this here yet, so forgive me if it's been mentioned. I'm trying to learn MaxScript and thought this would be helpful to anyone else trying to learn as well. http://vimeo.com/album/1514565/page:1
Hello guys, I have created this scene Any suggestion https://www.youtube.com/watch?v=TVFPKnMaEos&list=PLzAkirrejGr9G6fN-qh73jFz7uSTg8p2m&index=6&t=900s
just stumbled across this over at cgtalk. covers lighting in maya and mental ray over 6 diferent situations.. moonlight, candlelight and so on.. check it http://www.floze.org/
Peter K goes over an interesting work around to fix details that normally skew when baking normal maps Take a bolt for example, baked to a flat surface. The angle of the cage often skews the bolt, but not if you follow Peter's advice and insert a skewmesh into your baking process... 3dsmax…