Its a valid point that less confusion is better for everyone. On the other hand, figuring out how to use geometry efficiently is part of the skillset, and any aspiring artist can learn all they need to know about that from this forum (as opposed to out of date amateur youtube tutorials or AI...).
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Hey Polycount Community! I’d like to introduce UV-Remap – a tool that allows you to edit the UVs of already textured 3D models. This is perfect for merging models with different UV maps and texture sets, or for freeing up space on UV maps to add geometry. Check out this 20-second video for a quick overview of UV-Remap.…
So you have quite a ways to go but that's not to say it won't happen, it's going to be dependent on you and your work ethic. Many times you will work for smaller studios before being able to work at a studio like Riot. So I wouldn't limit yourself to just Riot, you really can't hold yourself to that. Maybe have Riot as an…
Great work! Are the materials setup using the UE4 landscape material? It would be great to see some breakdowns. I would lover Maximum-Dev said: As for testing your level in world machine, I have an idea that I have not tested yet. If you know the scale of the world that you want to build, block it out in your 3D…
Without going to far into detail, since that will require a lot of research/practice on your part, you will want to create an ambient occlusion map to give yourself a nice base layer to paint on top of. But you will in fact need to learn how to UV before jumping right in to painting. There are programs that will allow you…
Hello everyone, I am a new member here to this site and have heard wonderful things. Did you ever read or watch anything that after completing it Texturing just kind of clicked for you? I am currently having a hard time wrapping my head around the whole texturing process, so I just wanted to reach out to the community and…
Great! Another one Plasticity user :) Since it's used mostly by artists, it's better to watch tutorials for Fusion 360, if you want to understand CAD methods. Some tools are different there, but you'll see how engineers think and work. For those who want to try Plasticity, I can confrm, it's very user friendly. Also it has…
Okay! Day 4! I skipped yesterday because I had no free time. But today I made good progress! Today I did about 3hrs of only modeling + doing some tutorials for some of the twisted cable parts, which I think turned out super awesome and learned a new way to make cables/wires that twist: using Sweep Mesh tool, under the…
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…