I reckon there is no need to go fancy with a tablet unless you are stepping over to a cintiq. I have 2 bamboos running on win 10 and a newer comic tablet. The tablet is app sensitive so with zbrush it steps over to a central pad operation area. Also pretty affordable.
Have you released a tutorial or step by step on how to do this? Maybe any pages or suggestions on where to look to replicate this stuff? Its mindblowing amazing. Thanks for sharing. I can see now that Substance Designer is the future, better jump on that bandwagon before its too late.
I'd love to see some step by step process with some of this stuff or even some video footage. Your sketches really capture the abstract and apply well to architecture and design in general. Again, I love your stuff, but I want to know how you do it lol.
Thanks a lot NikhilR. I am looking for someone to give me tips on how to refine my workflow, improve my artistic skills and get me a close, step-by-step guidance on production of game characters so that I may bring my art to the next level.
This was great, thank you! Definitely going to read and re-read for a while. My only suggestions might be to re organize to present the information in the order that you do things in, if that makes any sense, making it a sort of step by step cheat sheet for the whole process. Again, thank you!
Step 1) Use a quality case that has filters over the intake ports. Step 2) canned air every once in while. If you ever have a crappy case and wait until something is wrong before cleaning it, throw it all out as soon as possible and do it right.
Sounds like you need to define what your goal is very specifically. Do you want to make a model for games? For movies? Just to enjoy on artstation? Once you know that, then you can find plenty of tutorials and articles to take you step by step through the process.
I have been modeling for quite a while now and only recently decided to make some game models in hope to break into the industry someday this is my third "game ready" model. I modeled those in Fusion 360 imported the .step files to Moi and exported them as obj to tweak/unwrap the geo in Blender and of course, Painter was…
Hi guys, I'm taking the steps to learn 3D, I've learned blender and gave my shot at my 3rd character model. Lemme know what you guys think thus far and any tips maybe? My goal is for a low polycount model that is rigged to animate. As soon as I'm finished with this modeling step I'm going to move on to texturing.
It bugs me (just a little) when people say they don't like to animate with biped because you can't scale limbs. So...I made a tutorial that teaches you to create Custom Attributes and Wire them to a Biped. The tutorial download contains a short Step by Step PDF file and a sample Max file with animation. Download Here.